AI Insights · Timothy · January 2022
Top 5 Season Pass Games on Unified Platform in Chile Q4 2021
In Q4 2021, Free Fire, Clash Royale, Genshin Impact: Natlan Launch, Call of Duty: Mobile, and Candy Crush Saga showcased varied performance metrics in Chile, with notable trends in downloads, revenue, and active users.
In Q4 2021, the top five season pass games in Chile on a unified platform exhibited diverse performance trends. Here’s a closer look at how Free Fire, Clash Royale, Genshin Impact: Natlan Launch, Call of Duty®: Mobile, and Candy Crush Saga performed during this period.
Free Fire from Garena International I Private Limited saw a dynamic trend in weekly revenue, peaking at around $271K in the final week of December. Weekly downloads started high at approximately 150K in late September, then dipped to around 39K in early November, before rising again to 65K by the end of December. Meanwhile, weekly active users fluctuated, beginning at nearly 2.9M in late September, dipping to about 1.6M in mid-December, and ending the quarter at around 2M.
Clash Royale by Supercell experienced an upward trend in weekly revenue, reaching around $80K in early November. Downloads showed a significant increase, starting at approximately 15K in late September and climbing to over 52K by the end of December. Active users also rose throughout the quarter, peaking at around 2.1M in the final week of December.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a notable spike in weekly revenue, with a high of around $69K in early November. Downloads were relatively steady but saw a sharp increase to over 20K in the last week of December. Active users remained stable, ending the quarter at approximately 95K.
Call of Duty®: Mobile by Activision Publishing, Inc. maintained consistent weekly revenue, peaking at around $48K in mid-October. Weekly downloads fluctuated modestly, starting at around 16K in late September and ending at approximately 18K in the final week of December. Active users saw a slight decline from nearly 290K in late September to about 243K by the end of December.
Candy Crush Saga from King showed steady weekly revenue, peaking at around $43K in early October. Downloads exhibited an upward trend, starting at roughly 8K in late September and reaching about 17K in the final week of December. Active users remained relatively stable, ending the quarter at around 243K.
These insights, provided by Sensor Tower, highlight the diverse performance of top season pass games in Chile during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.